#ifndef PLAYER_H_INCLUDED
#define PLAYER_H_INCLUDED

#include "Entity.h"

class Player: public TestEntity {

public:
    Player(b2World* world, int type, sf::Vector2f pos, char* file, float scalar = 1.0, float rotation = 0);
    void Update();
    void setDirection(bool);
};

#endif // PLAYER_H_INCLUDED
